PLUSWEEKS
Elective - Game Thinking
“In Game Thinking, we use what we know about
motivation in games to make experiences more meaningful, engaging, and
inclusive. I want to take you on a thought-provoking journey through the ways
we can use the 10 Key Player Motivations to teach better, collaborate more,
and solve problems in unexpected ways.
Length: 2 Weeks
I created an AR drinking game for parties. I used Spark AR software on this project. We had 5 full test runs of the game between 9 different people around me to make sure it works smoothly
App Design
Animated displacement maps on 3D animation.
I was fascinated with the idea of having a displacement map on a 3D render that is animating but I knew it would've taken me ages to figure everything out, I never had the time to explore it.
Creating the "animated" textures on After Effects
Little Explanation: What is a displacement map?
Displacement mapping is a powerful technique that allows a texture input, either procedural or an image, to manipulate the position of rendered faces
Example:
Figuring out how all the "normal" displacement maps worked and creating the 2D textures.
Base Model
Creating Texture 1
Creating Texture 2
Creating Texture 3
Creating Texture 4
Creating Texture 5
(This took me way longer than I thought)
Animated Pattern 1
Animated Pattern 2
Animated Pattern 3
Applying the textures on the 3D models
Animated Pattern 4
Animated Pattern 1 applied on the base object
Animated Pattern 2 applied on the base object
Animated Pattern 3 applied on the base object
Animated Pattern 4 applied on the base object
Gameplay